Wednesday 9 April 2014

Interactive entertainment idea(A2)


Console game using stop motion animation graphics

 

This is a concept previously attempted on a few occasions in the past with very little success, however considering the circumstances, timing and marketing there is reason for one to believe that such a project could become highly successful today.  When attention is given to the fact that many homes are now watching television shows and playing console games on a large HD screen, and that film companies are now having difficulty producing the ideal image to display on them(even with the use of CGI), it can be noted that sculpture is often valuable in creating flawless 3D imagery.

This project aims to be the first console game that uses stop motion animation in an interactive 3D setting. It will be an adventure game where the user controls a stop motion character to fight opposing characters and avoid environmental hazards created in an actual set.  This proposed project presents many challenges, but has potential to possibly influence the way many video games are made in the future.

 

History of stop motion animation in video games

 

            The most notable game series to use this concept was a series of fighting games released from 1994-1998 called “Clayfighter”.  While the artwork and graphics that these games used, combined with the promotion of having used a new technology was good enough to make this game a hit, the gameplay and concept were completely unoriginal.  The games simply put too much emphasis on how they were made during play, even making parody of other games of the same genre at the end of a game(the finishing moves of these games were known as ”Claytalities”, a direct mockery of another fighting game series “Mortal Kombat”, which is still active to this day).  After its initial brief success, the series was unable to produce a sequel that was able to sell.

            Another example of this being used was in 1996 with the release of the game “Neverhood” for the playstation1.  While Neverhood enjoyed great reviews by critics, the marketing just didn’t seem to be present as it was released very close to the same time as many other notable adventure games such as “Super Mario 64” and “Resident Evil”.  Neverhood just seemed to be using the wrong technology at a time when CGI was making major breakthroughs.

            A more recent example of this technology being used is the 2010 point and click game “Dream Machine”, which received great reviews despite the graphics consisting mostly of clay and cardboard but again due to low budgets and no marketing the game went unnoticed.

            While there have been no truly great original series’ of videogames using stop motion animation, these three examples are from a very short list of attempts that have made it through to production.  It seems as though after having given up on the relationship between video games and stop motion animation at a very early age, and all of the developments in HD technology in recent years, the stage could possibly be set for release that could redefine the industry.

 

Implementation

 

            The hypothesis of making a video game using stop motion animation is to create a highly realistic view which can be attained using HD cameras on sculptures which have been meticulously crafted and painted in different positions to create amazing moving images.

With this being a revived technology a new type of software will likely have to be created.  One that could recreate a physically constructed set as well as characters, map the characters movements around obstacles and attacks or reactions while fighting each other, and recreate these movements to happen anywhere on the set.  The software that is to be used in this project will likely be somewhat of a combination between stop motion pro and dark game studios.

            One advantage of stop motion animation is that the sets used for it can be very small, however a much larger workspace around it is generally needed to be cleared with cameras and lights being put in very specific locations to obtain the perfect image.  The production of this game will likely require a large art studio with several sculptors creating characters and sets to be used, as well as a software development team that will be able to use the new kind of software needed to create this game.

            Despite being used mainly for stop motion animation, this game will ultimately need some aspects of CGI for it to function as expected.  This CGI will likely be used for environmental hazards and random obstacles.  Patterns for environmental hazards could be formed using a program similar to the fractals program to identify changing environmental conditions.

            This game will also require an audio track which can be created by using an MPC 1000 or similar device.  Another essential part of the game will be sound effects which can be obtained by recording sound anywhere and using studio programs to manipulate it into a usable sound effect.

 

Marketing

 

            This game, as with all other console games would be available in retail stores everywhere and would also be available for download, as is the growing case with many others.

Console games have been known to use several creative advertising methods to sell their product.  These methods include TV or internet advertisements, billboards, video trailers, providing T-Shirts for their customers to wear in the collectible game package and many more.

            Television and internet advertising would be an obvious marketing choice for this game, however past lessons indicate that overstating the stop motion animation will turn the audience away over time, as was the case with Clayfighter.

            Any game using new technology or technology that is unfamiliar to its general audience should be first shown to its audience at a memorable event.  Gaming conventions occur frequently in Canada as well as coast to coast with 47 currently planned for all of 2014.  These conventions are intended for game creators to show their new products to the attendees who are generally all avid gamers and excited to see what new technologies and art are being produced.  These are obvious places to promote this game which uses stop motion animation.

 

Conclusion

 

            Combining new filming technology with old animating technology is a worthwhile endeavor for a creative technologist who is looking to leave a mark in the gaming (or film) industry.  The investment for this game would be extreme, but one would think that the potential to create a game that would be recognized as a masterpiece is there.

            During this course I was interested in the coding aspect of interactive technology, which is the basis of all gaming.  Also the ability to create sound electronically (games often use sound effects that match their own background music), is very useful in creating console games that will be successful.